Vampire Night |
Front Cover | Game Details | Back Cover | |||||||||||
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Description |
It'll be something of a relief for the majority of people to find out that Vampire Night is not in fact a simulation of a night out at a Goth club. You can pretend it's exactly that if you like, as you blow away hordes of the style-challenged undead, but that's not really what the game's about. It's a gun game in the vein (pardon the pun) of Virtua Cop and Time Crisis. Which means you point your light gun, or cursor if you've only got a joypad, at the screen and shoot bad guys. And that's pretty much it. Considering it's a rare joint-venture between Namco and Sega it's shocking how little imagination has gone into Vampire Night. The only new idea here is health bars for all the baddies, and, really, that's not much of an innovation. There's a cryptful of extra game modes and secrets but that's unlikely to be much of a comfort when you complete the main game within just a few hours of opening the box. Vampire Night isn't awful by any means but it is terribly derivative; Time Crisis 2 is a much better bet if you fancy a bit of gun-game action. However, if you've already finished that game several times over and hanker for more gore, Vampire Night will doubtless fulfil all your cravings. --David Jenkins |